arts
Interview
In Conversation: Velazquez
With his upcoming single Space Invaders, Velazquez looks poised to make the leap from rising talent to mainstream contender. Blending infectious hooks, bold creativity and a sound that feels both contemporary and distinctive, he has been steadily building momentum and attracting attention beyond his core fanbase. As anticipation grows around the new release, we caught up with Velazquez to discuss the inspiration behind Space Invaders, his artistic evolution, and what comes next.
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Velazquez
Space Invaders uses a sci-fi concept to explore mental struggles. What inspired you to tell that story through the lens of space and gaming?
I have always been a huge fan of video games. I feel like gaming is a very interesting way to mitigate mental struggles. Through gaming, you can disconnect from the world for a bit, socialise, and ultimately have fun, whether things are going well or badly.
If you could describe Space Invaders in just three words, what would they be?
Retrogaming Synthpop Survival!
Your music blends synthpop, indie, electronic sounds, and retro influences. Which artist has had the biggest impact on your sound, and why?
In terms of sound, my biggest recent influence is probably Tame Impala. His synth work and sound choices really changed my perspective on how I want my own music to sound.
You've released all of your music independently. What's the biggest lesson you've learned from doing everything on your own?
I have learned so many great things over the past years as an independent artist. However, if I had to choose just one lesson, I’d say it's to stay present and enjoy the process. When I was younger, I often felt the clock ticking and would forget to simply have fun. There is no rush!
The track has a strong 80s gaming aesthetic. Were you a gamer growing up, and do any particular games hold special memories for you?
Yes! I’ve always been a gamer, more of the adventure type than the competitive type. Some of the games that gave me the most joy growing up were the first Pokemon and Zelda games.
![Space Invaders]()
Space Invaders
Your previous single Disco Dancing! was featured by BBC Introducing. How did that recognition change your confidence as an artist?
It definitely felt like a big confidence boost at the time. However, as you release more songs, you learn that music is too subjective to take anything too seriously, for better or worse. In fact, some of my songs with less promo investment and press coverage are actually my most streamed on Spotify.
When you're writing songs, do lyrics or melodies usually come first?
Melodies! I am definitely a melody-driven songwriter; I like to have a solid sonic idea of the track before I add lyrics. Once the melody is there, I look for a good lyrical concept and adjust the music to fit it.
What is one misconception people often have about you or your music?
Based on the music I make, I feel like some listeners might think I love EDM and going clubbing all the time. The reality is that I am quite an introverted person, and I love being on my own. I guess the video game aesthetic is a bit of a hint of that!
If you could collaborate with any artist—past or present—who would it be and what kind of song would you create together?
A big dream of mine would be to work with Noel Gallagher on an electronic, synth-driven track, a bit like his recent solo stuff. I have always been curious about how classic bands like Oasis would sound if they had been a bit more experimental.